Category - Render
This patch renders a 3D sphere.
The image on the sphere is multiplied by the color set on the "Color" input.
Note that the number of vertical (slices) and horizontal subdivisions (stacks) can be specificied in the patch's settings. more...
Uploaded 07 Feb 20:56
This patch renders a 3D Cylinder.
The image on the cylinder is multiplied by the color set on the "Color" input.
Note that the number of vertical (slices) and horizontal subdivisions (stacks) can be specificied in the patch's settings. more...
Uploaded 07 Feb 20:56
This patch renders the famous OpenGL 3D teapot.
The image on the teapot is multiplied by the color set on the "Color" input. more...
Uploaded 19 Jan 19:47
· built-in patch
This patch renders a single quad with optionaly antialiased borders.
The image on the quad is multiplied by the color set on the "Color" input and can be combined with a mask using the optional "Mask Image" input (the mask will be resized to match the image's size).
Note that the Billboard patch is a simplified version of Sprite with fewer parameters and which is especially suited for 2D drawing. more...
Uploaded 19 Jan 19:47
· built-in patch
Renders a rotating and repeating pattern, similar to a kaleidoscope, from an image. This patch also clears the depth buffer.
The pattern is generated by rendering a rotated version of the image, four times mirrored on the X and Y axes. The image is also multiplied by the color passed to the "Color" input.
Assuming the "Blending" input is set to "None", you can use Gradient instead of Clear to clear the rendering destination. more...
Uploaded 19 Jan 19:47
· built-in patch
This patch renders a 3D particle system.
Each particle is created at position specified by the X/Y/Z position inputs, with a color specified by the "Color" input and a lifetime defined by the "Lifetime" input. The initial velocity of the particle is randomly chosen in the range specified by the X/Y/Z Min/Max velocity inputs. Its initial size is randomly chosen in the range specified by the Min/Max size inputs.
The particle movement is then affected by gravity and by the attraction relative to its initi... more...
Uploaded 19 Jan 19:47
· built-in patch
This patch renders a single antialiased 3D line between two points.
Note that the rendered line always has a one pixel width, independently of the rendering destination's dimensions. more...
Uploaded 19 Jan 19:47
· built-in patch
- Enable
- Start Position X
- Start Position Y
- Start Position Z
- Start Orientation X
- Start Orientation Y
- Start Orientation Z
- Start Length
- Start Color
- Attraction Force
- Attraction Point X
- Attraction Point Y
- Attraction Point Z
- End Position X
- End Position Y
- End Position Z
- End Orientation X
- End Orientation Y
- End Orientation Z
- End Length
- End Color
- Line Phase
- Line Count
- Depth Testing
This patch renders a series of antialiased 3D lines between two points.
The position, orientation, length and color of the lines are computed by interpolating the values set at the start point and those set at the end point.
Note that the rendered lines always have a one pixel width, independently of the rendering destination's dimensions. more...
Uploaded 19 Jan 19:47
· built-in patch
Renders an horizontal or vertical gradient shading that covers the entire rendering destination and varies between three colors - starting, middle, and ending. This patch also clears the depth buffer.
Assuming the "Blending" input is set to "None", you can use Gradient instead of Clear to clear the rendering destination. more...
Uploaded 19 Jan 19:47
· built-in patch