Category - Environment
Play spatialized sound using OpenAL. more...
Uploaded 07 Feb 20:56
This macro patch encloses its subpatches in a virtual trackball that the user can roll with the mouse.
The center of rotation of the trackball can be specified with the rotation origin X/Y/Z inputs. The trackball is rolled according to the mouse movement when the mouse primary button is down. The mouse tracking sensibility and the optional autorotation of the trackball can be set in the patch's settings.
Note that this patch does not read the mouse state directly but is dependent on the proper informat... more...
Uploaded 19 Jan 19:47
· built-in patch
This macro patch renders the specified number of copies of the subpatches, applying a 3D transformation to each copy.
Each copy's transformation allows, in that order, to scale the copy (scale), rotate it (orientation), translate it to a new origin (origin), rotate it again (rotation) and finally translate it again (translation).
The parameters to use for each transformation are determined by interpolation, except the ones for the origin which remain constants. Interpolation is made so that the first co... more...
Uploaded 19 Jan 19:47
· built-in patch
This macro patch renders its subpatches into an image.
Render in Image basically creates a new rendering destination in the form of an image. The subpatches of this macro patch then render to that new destination instead of the original one. The resulting image can be used as any regular image: for example, it can be passed to Core Image filters or used as a mask.
If set to (0,0), the image dimensions will automatically match the dimensions of the original rendering destination.
In order to save VRAM, ... more...
Uploaded 19 Jan 19:47
· built-in patch
This macro patch configures an environment lighting that affects the rendering of its subpatches.
Along with the ambient light, up to 8 omnidirectional lights each of them using a different color can be defined. If the attenuation parameter of a light is greater than 0, its intensity will diminish linearly with the distance.
Specular and shininess factors for the materials of the illuminated objects are set globally through the related inputs of this patch. more...
Uploaded 19 Jan 19:47
· built-in patch
This macro patch renders its subpatches a given number of times.
Iterator it typically used to create loops in the composition similar to for() loops in programming languages. The number of iterations is specified by the "Iterations" input. The index of the current iteration can be passed to the subpatches by using an Iterator Variables patch inside this macro patch. more...
Uploaded 19 Jan 19:47
· built-in patch
This macro patch configures an environment fog that affects the rendering of its subpatches.
The way the fog is computed can be fully configured: equation type (linear or exponential), equation parameters (exponential density or linear range), color, quality... more...
Uploaded 19 Jan 19:47
· built-in patch
This macro patch applies a 3D transformation to its subpatches: rotation around an origin point, followed by translation, followed by scale around an origin point. more...
Uploaded 19 Jan 19:47
· built-in patch