Category - Kineme Texture
This patch randomly displaces the input Texture.
The frequency of the turbulence determines how rapidly the displacement amount changes.
The power of the turbulence determines the scaling factor that is applied to the displacement amount.
The roughness of the turbulence determines the roughness of the changes to the displacement amount. Low values smoothly change the displacement amount. High values roughly change the displacement amount, which produces more "kinky" changes.
Use of this noise module ... more...
Uploaded 18 Feb 15:10
This patch outputs 3-dimensional Perlin noise.
Perlin noise is the sum of several coherent-noise functions of ever-increasing frequencies and ever-decreasing amplitudes.
An important property of Perlin noise is that a small change in the input value will produce a small change in the output value, while a large change in the input value will produce a random change in the output value.
An octave is one of the coherent-noise functions in a series of coherent-noise functions that are added together to f... more...
Uploaded 18 Feb 15:10
This patch outputs the absolute value of the input Texture.
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Uploaded 18 Feb 15:10
This patch outputs 3-dimensional ridged-multifractal noise.
Ridged-multifractal noise is generated in much of the same way as Perlin noise, except the output of each octave is modified by an absolute-value function.
Ridged-multifractal noise is often used to generate craggy mountainous terrain or marble-like textures.
Use the Texture Render Patch to turn this into a Quartz Composer Image.
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Uploaded 18 Feb 15:10
This patch rotates the input Texture around the origin.
The coordinate system of the input value is assumed to be "left-handed" (x increases to the right, y increases upward, and z increases inward.)
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Uploaded 18 Feb 15:10
This patch inverts the input Texture.
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Uploaded 18 Feb 15:10
This patch outputs a constant value.
This patch is not useful by itself, but it is often used as a source Texture for other patches.
Use the Texture Render Patch to turn this into a Quartz Composer Image.
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Uploaded 18 Feb 15:10
This patch outputs a weighted blend of the two input Textures given the control Texture.
The control texture determines the weight of the blending operation. Negative values weigh the blend towards Texture A. Positive values weigh the blend towards Texture B.
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Uploaded 18 Feb 15:10
This patch moves the coordinates of the input value by a specified translation amount
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Uploaded 18 Feb 15:10
This patch outputs the product of the two input Textures.
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Uploaded 18 Feb 15:10